Getting Started with Buzzer
This repo demonstrates how to use the built-in piezo buzzer as a component in Wio Terminal. The piezo can be connected to an analog pulse-width modulation(PWM) output to generate various tones and effects!
Basics
The built-in buzzer of Wio Terminal is a passive buzzer, meaning that it requires a AC signal(PWM) to trigger and output a sound, so you can generate an output following this:
Note: WIO_BUZZER
is the built-in Buzzer Pin.
void setup() {
pinMode(WIO_BUZZER, OUTPUT);
}
void loop() {
analogWrite(WIO_BUZZER, 128);
delay(1000);
analogWrite(WIO_BUZZER, 0);
delay(1000);
}
Note: To generate a default buzzer sound, it is recommended to drive the buzzer using a lower voltage.
Example code
This example use a buzzer to play melodies. It sends a square wave of the appropriate frequency to the buzzer, generating the corresponding tone.
/* Macro Define */
#define BUZZER_PIN WIO_BUZZER /* sig pin of the buzzer */
int length = 15; /* the number of notes */
char notes[] = "ccggaagffeeddc ";
int beats[] = { 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 4 };
int tempo = 300;
void setup() {
//set buzzer pin as output
pinMode(BUZZER_PIN, OUTPUT);
}
void loop() {
for(int i = 0; i < length; i++) {
if(notes[i] == ' ') {
delay(beats[i] * tempo);
} else {
playNote(notes[i], beats[i] * tempo);
}
delay(tempo / 2); /* delay between notes */
}
}
//Play tone
void playTone(int tone, int duration) {
for (long i = 0; i < duration * 1000L; i += tone * 2) {
digitalWrite(BUZZER_PIN, HIGH);
delayMicroseconds(tone);
digitalWrite(BUZZER_PIN, LOW);
delayMicroseconds(tone);
}
}
void playNote(char note, int duration) {
char names[] = { 'c', 'd', 'e', 'f', 'g', 'a', 'b', 'C' };
int tones[] = { 1915, 1700, 1519, 1432, 1275, 1136, 1014, 956 };
// play the tone corresponding to the note name
for (int i = 0; i < 8; i++) {
if (names[i] == note) {
playTone(tones[i], duration);
}
}
}